Selaus asiasanan mukaan kokoelmassa Maisteri- ja lisensiaattitutkielmat sekä diplomityöt
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A Framework for creating gamified on-the-job training
(Åbo Akademi, 2020)The main purpose of this thesis is to review how gamification could be integrated together with corresponding motivational theories in on-the-job training in order to increase employees’ motivation in the training process ... -
Designing, Developing, and Implementing a Personalized Gamified Goal-setting Mechanism for a Sleep-tracking Mobile Application
(2023)Goal setting is a commonly employed game element and an implicit effect of gamification. Research in goal-setting theory has found specific and difficult goals to increase the effectiveness of mobile health interventions. ... -
Emotion-Inducing Web Shopping : A Ludologist Approach
(2021)Emotions impact everyday decision-making. Businesses use techniques to influence consumer behaviour to create positive mood states. These mood states can alter customer purchasing behaviour to lead to increased spending, ... -
Informelles und mobiles Fremdsprachenlernen : Eine Studie über Erfahrungen von Schülern und Lehrern in gymnasialen Oberstufen
(2022)In der vorliegen Arbeit wird untersucht, inwiefern sich Schüler in gymnasialen Oberstufen mit Fremdsprachen informell auseinandersetzten. Mithilfe eines Mobilgeräts gibt es heutzutage mehrere Möglichkeiten, Fremdsprachkenntnisse ...