From Film to Video Game : An Analysis of Video Game Adaptations from the 2000s
Hindersson, Astrid (2023)
Hindersson, Astrid
2023
Julkaisu on tekijänoikeussäännösten alainen. Teosta voi lukea ja tulostaa henkilökohtaista käyttöä varten. Käyttö kaupallisiin tarkoituksiin on kielletty.
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi-fe2023060151793
https://urn.fi/URN:NBN:fi-fe2023060151793
Tiivistelmä
This thesis sets out to examine video game adaptations, specifically the strategies used when adapting a film into the video game medium. The video games looked at are the PlayStation 2 games Shrek 2, Madagascar, and Over the Hedge, and the Nintendo DS games Happy Feet, Alvin and the Chipmunks and How to Train Your Dragons. These video games were released in the 2000s, during the height of video game adaptations, but nowadays almost no video game adaptations are released. This paper aims to investigate the reason for this decline both from a historic point of view and through the analyses of the six video games mentioned.
The theoretical framework includes adaptation theories, video game theories, and lastly video game adaptation theories. Following that is a brief discussion on the history of video game adaptation and possible reasons for the downfall. The method for analysing the video games was to first watch the film and then play the video game. The analysis begins with a short introduction to the consoles used, followed by a comparison of the video game to the film, a description of the experience of playing the game, and the views of both critics and other players. Lastly is a discussion of the findings, along with suggestions for further research.
This study finds that the main strategy used is direct adaptation with minor additions, followed by making the adaptation into a sequel to the film. Most adaptations translated the events of the film into environments in the video game. The ratings of the critics as well as the number of critics reviewing the games lowered with each adaptation, showing a lower interest in the video game adaptations. Other reasons for the downfall of video game adaptations include the poor quality of the mass produced games, an emergence of mobile gaming, and an increase in cost to develop video games in general.
The theoretical framework includes adaptation theories, video game theories, and lastly video game adaptation theories. Following that is a brief discussion on the history of video game adaptation and possible reasons for the downfall. The method for analysing the video games was to first watch the film and then play the video game. The analysis begins with a short introduction to the consoles used, followed by a comparison of the video game to the film, a description of the experience of playing the game, and the views of both critics and other players. Lastly is a discussion of the findings, along with suggestions for further research.
This study finds that the main strategy used is direct adaptation with minor additions, followed by making the adaptation into a sequel to the film. Most adaptations translated the events of the film into environments in the video game. The ratings of the critics as well as the number of critics reviewing the games lowered with each adaptation, showing a lower interest in the video game adaptations. Other reasons for the downfall of video game adaptations include the poor quality of the mass produced games, an emergence of mobile gaming, and an increase in cost to develop video games in general.
Kokoelmat
- 6121 Kielitieteet [162]